The number of assets we have with any piloting experience at all is practically nil, so I've focused on making the controls as accessible as possible.
I landed on a combination of a neural link and gyroscopic, full body motion sensors for what I call Beta Level piloting. Basically, once they're linked up, the MEK will mimic the pilot's movements and an automated system will handle the messy details.
But because I just can't help myself, I also added an array of hard light consoles and a stronger connection to the nervous system for Alpha Level piloting. That'll offer refined control over every bit of the MEK, but it would take a stud pilot like Di to utilize it. I can't possibly build a machine without leaving a way for it to reach its full potential though, even if no one here can unleash it.
