Explorer Note Santiago 22

by Santiago

Transcript

Our research and development machinists were already hard at work building out tools and gear for our future generational crew, so I felt bad piling on.

I wouldn't have bothered them if I didn't think my design was worth adding to the R&D workload.

There's no way a human crew could find and remove every trace of raw Element contamination from the biomes on our colony ship without automation on a massive scale.

What good is authority though, if you can't abuse it for a worthy cause?

Besides, I have to admit it feels good to design something that's not some kind of military tek.

I like the idea of these things scrubbing away every trace of the toxin I'd once helped pollute battlefields with.

I probably shouldn't have kept my idea off the books for now, but I feel like Uma won't shut this down once she sees a real world prototype of my stryder concept.