Tidbit Glitch Discovery #37

by HLN-A

Transcript

The first humans to transfer their minds into a simulation knew they were exploring only briefly. But things got dodgy once people started living in simulations indefinitely. I spotted a whole set of design guidelines that boiled down to: “make the sim nice, but not too nice.” If you make a sim pleasant enough -- not dangerous like here -- then some human minds never want to leave, and they resent the hell out of it when they get yanked back to the real world.