The first humans to transfer their minds into a simulation knew they were exploring only briefly. But things got dodgy once people started living in simulations indefinitely. I spotted a whole set of design guidelines that boiled down to: “make the sim nice, but not too nice.” If you make a sim pleasant enough -- not dangerous like here -- then some human minds never want to leave, and they resent the hell out of it when they get yanked back to the real world.
Tidbit Glitch Discovery #37
by HLN-A
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More from HLN-A
- HLN-A Discovery #1The Island
- HLN-A Discovery #2The Island
- HLN-A Discovery #3The Island
- HLN-A Discovery #4Scorched Earth
- HLN-A Discovery #5Scorched Earth
- HLN-A Discovery #6Scorched Earth
- HLN-A Discovery #7Scorched Earth
- HLN-A Discovery #8Aberration
- HLN-A Discovery #9Aberration
- HLN-A Discovery #10Aberration
- HLN-A Discovery #11Aberration
