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Blue Gem Item ID

ID
Class / Command PrimalItemResource_Gem_BioLum_C
Blueprint Path "Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_BioLum.PrimalItemResource_Gem_BioLum'"
GFI Code GFI Gem_Bio 1 0 0
Example To spawn Blue Gem, use the command: admincheat summon None. To spawn using the GFI command, please see the GFI command.
Description The Class Name for Blue Gem is PrimalItemResource_Gem_BioLum_C. The Item ID for Blue Gem on Resources is None.
Stack 100
Type
Sub-Type
Category
How to use
How to use There are three ways to spawn an item. You can use the Item ID, the Blueprint path, or the GFI, which is the part of the Blueprint path that contains the Item's name. To spawn an item using the Item ID, use the command: "admincheat GiveItemNum ". To spawn the item using the Blueprint path, use the command: "admincheat GiveItem ". To spawn the item using the GFI, use the command: "admincheat GFI ".
Deathworm Horn
Blueprint Path
"Blueprint'/Game/ScorchedEarth/Dinos/Deathworm/PrimalItemResource_KeratinSpike.PrimalItemResource_KeratinSpike'"
GFI Code
GFI KeratinSpike 1 0 0
Class / Command
PrimalItemResource_KeratinSpike_C
Type
Item ID
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Thatch
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.PrimalItemResource_Thatch'"
GFI Code
GFI Thatch 1 0 0
Class / Command
PrimalItemResource_Thatch_C
Type
Item ID
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Electronics
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Electronics.PrimalItemResource_Electronics'"
GFI Code
GFI Electronics 1 0 0
Class / Command
PrimalItemResource_Electronics_C
Type
Item ID
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Congealed Gas Ball
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gas.PrimalItemResource_Gas'"
GFI Code
GFI Resource_Gas 1 0 0
Class / Command
PrimalItemResource_Gas_C
Type
Item ID
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Human Hair
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hair.PrimalItemResource_Hair'"
GFI Code
GFI Hair 1 0 0
Class / Command
PrimalItemResource_Hair_C
Type
Item ID
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Sand
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sand.PrimalItemResource_Sand'"
GFI Code
GFI Sand 1 0 0
Class / Command
PrimalItemResource_Sand_C
Type
Item ID
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Charge Battery
Blueprint Path
"Blueprint'/Game/Aberration/WeaponGlowStickCharge/PrimalItem_ChargeBattery.PrimalItem_ChargeBattery'"
GFI Code
GFI ChargeBattery 1 0 0
Class / Command
PrimalItem_ChargeBattery_C
Type
Item ID
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Charcoal
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Charcoal.PrimalItemResource_Charcoal'"
GFI Code
GFI Charcoal 1 0 0
Class / Command
PrimalItemResource_Charcoal_C
Type
Item ID
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Rare Mushroom
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom'"
GFI Code
GFI RareMushroom 1 0 0
Class / Command
PrimalItemResource_RareMushroom_C
Type
Item ID
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Stone
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone'"
GFI Code
GFI Stone 1 0 0
Class / Command
PrimalItemResource_Stone_C
Type
Item ID
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Metal
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal'"
GFI Code
GFI Metal 1 0 0
Class / Command
PrimalItemResource_Metal_C
Type
Item ID
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Stimulant
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.PrimalItemConsumable_Stimulant'"
GFI Code
GFI Stimulant 1 0 0
Class / Command
PrimalItemConsumable_Stimulant_C
Type
Item ID
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Woolly Rhino Horn
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Horn.PrimalItemResource_Horn'"
GFI Code
GFI Horn 1 0 0
Class / Command
PrimalItemResource_Horn_C
Type
Item ID
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Oil
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil'"
GFI Code
GFI Oil 1 0 0
Class / Command
PrimalItemResource_Oil_C
Type
Item ID
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Polymer
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.PrimalItemResource_Polymer'"
GFI Code
GFI Polymer 1 0 0
Class / Command
PrimalItemResource_Polymer_C
Type
Item ID
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Silk
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Silk.PrimalItemResource_Silk'"
GFI Code
GFI Silk 1 0 0
Class / Command
PrimalItemResource_Silk_C
Type
Item ID
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Fungal Wood
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_FungalWood.PrimalItemResource_FungalWood'"
GFI Code
GFI Fungal 1 0 0
Class / Command
PrimalItemResource_FungalWood_C
Type
Item ID
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Hide
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide'"
GFI Code
GFI Hide 1 0 0
Class / Command
PrimalItemResource_Hide_C
Type
Item ID
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Cementing Paste
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinPaste.PrimalItemResource_ChitinPaste'"
GFI Code
GFI ChitinPaste 1 0 0
Class / Command
PrimalItemResource_ChitinPaste_C
Type
Item ID
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Gasoline
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Gasoline.PrimalItemResource_Gasoline'"
GFI Code
GFI Gasoline 1 0 0
Class / Command
PrimalItemResource_Gasoline_C
Type
Item ID
Read More