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Rare Mushroom Item ID

ID
Class / Command PrimalItemResource_RareMushroom_C
Blueprint Path "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom'"
GFI Code GFI RareMushroom 1 0 0
ID 251
Example To spawn Rare Mushroom, use the command: admincheat summon 251. To spawn using the GFI command, please see the GFI command.
Description The Class Name for Rare Mushroom is PrimalItemResource_RareMushroom_C. The Item ID for Rare Mushroom on Resources is 251.
Stack 100
Type
Sub-Type
Category
How to use
How to use There are three ways to spawn an item. You can use the Item ID, the Blueprint path, or the GFI, which is the part of the Blueprint path that contains the Item's name. To spawn an item using the Item ID, use the command: "admincheat GiveItemNum ". To spawn the item using the Blueprint path, use the command: "admincheat GiveItem ". To spawn the item using the GFI, use the command: "admincheat GFI ".
Wool
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wool.PrimalItemResource_Wool'"
GFI Code
GFI Wool 1 0 0
Class / Command
PrimalItemResource_Wool_C
Type
Item ID
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Rare Flower
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower'"
GFI Code
GFI RareFlower 1 0 0
Class / Command
PrimalItemResource_RareFlower_C
Type
Item ID
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Pelt, Hair, or Wool
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_PeltOrHair.PrimalItemResource_PeltOrHair'"
GFI Code
GFI PeltOrHair 1 0 0
Class / Command
PrimalItemResource_PeltOrHair_C
Type
Item ID
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Narcotic
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Narcotic.PrimalItemConsumable_Narcotic'"
GFI Code
GFI Narcotic 1 0 0
Class / Command
PrimalItemConsumable_Narcotic_C
Type
Item ID
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Leech Blood or Horns
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResourceGeneric_Curing.PrimalItemResourceGeneric_Curing'"
GFI Code
GFI Curing 1 0 0
Class / Command
PrimalItemResourceGeneric_Curing_C
Type
Item ID
Read More
Blue Gem
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_BioLum.PrimalItemResource_Gem_BioLum'"
GFI Code
GFI Gem_Bio 1 0 0
Class / Command
PrimalItemResource_Gem_BioLum_C
Type
Item ID
Read More
Organic Polymer
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic'"
GFI Code
GFI Polymer_Organic 1 0 0
Class / Command
PrimalItemResource_Polymer_Organic_C
Type
Item ID
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Angler Gel
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.PrimalItemResource_AnglerGel'"
GFI Code
GFI AnglerGel 1 0 0
Class / Command
PrimalItemResource_AnglerGel_C
Type
Item ID
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Leech Blood
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_LeechBlood.PrimalItemResource_LeechBlood'"
GFI Code
GFI LeechBlood 1 0 0
Class / Command
PrimalItemResource_LeechBlood_C
Type
Item ID
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Fiber
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers'"
GFI Code
GFI Fiber 1 0 0
Class / Command
PrimalItemResource_Fibers_C
Type
Item ID
Read More
Black Pearl
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl'"
GFI Code
GFI BlackPearl 1 0 0
Class / Command
PrimalItemResource_BlackPearl_C
Type
Item ID
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Sand
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sand.PrimalItemResource_Sand'"
GFI Code
GFI Sand 1 0 0
Class / Command
PrimalItemResource_Sand_C
Type
Item ID
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Oil (Tusoteuthis)
Blueprint Path
"Blueprint'/Game/PrimalEarth/Dinos/Tusoteuthis/PrimalItemResource_SquidOil.PrimalItemResource_SquidOil'"
GFI Code
GFI SquidOil 1 0 0
Class / Command
PrimalItemResource_SquidOil_C
Type
Item ID
Read More
Sap
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.PrimalItemResource_Sap'"
GFI Code
GFI Sap 1 0 0
Class / Command
PrimalItemResource_Sap_C
Type
Item ID
Read More
Silk
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Silk.PrimalItemResource_Silk'"
GFI Code
GFI Silk 1 0 0
Class / Command
PrimalItemResource_Silk_C
Type
Item ID
Read More
Congealed Gas Ball
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gas.PrimalItemResource_Gas'"
GFI Code
GFI Resource_Gas 1 0 0
Class / Command
PrimalItemResource_Gas_C
Type
Item ID
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Wood
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.PrimalItemResource_Wood'"
GFI Code
GFI Wood 1 0 0
Class / Command
PrimalItemResource_Wood_C
Type
Item ID
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Human Hair
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hair.PrimalItemResource_Hair'"
GFI Code
GFI Hair 1 0 0
Class / Command
PrimalItemResource_Hair_C
Type
Item ID
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Keratin
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.PrimalItemResource_Keratin'"
GFI Code
GFI Keratin 1 0 0
Class / Command
PrimalItemResource_Keratin_C
Type
Item ID
Read More
Fertilizer
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Fertilizer_Compost.PrimalItemConsumable_Fertilizer_Compost'"
GFI Code
GFI Fertilizer_Compost 1 0 0
Class / Command
PrimalItemConsumable_Fertilizer_Compost_C
Type
Item ID
Read More