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Human Hair Item ID

ID
Class / Command PrimalItemResource_Hair_C
Blueprint Path "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hair.PrimalItemResource_Hair'"
GFI Code GFI Hair 1 0 0
Example To spawn Human Hair, use the command: admincheat summon None. To spawn using the GFI command, please see the GFI command.
Description The Class Name for Human Hair is PrimalItemResource_Hair_C. The Item ID for Human Hair on Resources is None.
Stack 200
Type
Sub-Type
Category
How to use
How to use There are three ways to spawn an item. You can use the Item ID, the Blueprint path, or the GFI, which is the part of the Blueprint path that contains the Item's name. To spawn an item using the Item ID, use the command: "admincheat GiveItemNum ". To spawn the item using the Blueprint path, use the command: "admincheat GiveItem ". To spawn the item using the GFI, use the command: "admincheat GFI ".
Thatch
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.PrimalItemResource_Thatch'"
GFI Code
GFI Thatch 1 0 0
Class / Command
PrimalItemResource_Thatch_C
Type
Item ID
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Wool
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wool.PrimalItemResource_Wool'"
GFI Code
GFI Wool 1 0 0
Class / Command
PrimalItemResource_Wool_C
Type
Item ID
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Crystal
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Crystal.PrimalItemResource_Crystal'"
GFI Code
GFI Crystal 1 0 0
Class / Command
PrimalItemResource_Crystal_C
Type
Item ID
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Fungal Wood
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_FungalWood.PrimalItemResource_FungalWood'"
GFI Code
GFI Fungal 1 0 0
Class / Command
PrimalItemResource_FungalWood_C
Type
Item ID
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Absorbent Substrate
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_SubstrateAbsorbent.PrimalItemResource_SubstrateAbsorbent'"
GFI Code
GFI SubstrateAbsorbent 1 0 0
Class / Command
PrimalItemResource_SubstrateAbsorbent_C
Type
Item ID
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Keratin
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Keratin.PrimalItemResource_Keratin'"
GFI Code
GFI Keratin 1 0 0
Class / Command
PrimalItemResource_Keratin_C
Type
Item ID
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Stimulant
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.PrimalItemConsumable_Stimulant'"
GFI Code
GFI Stimulant 1 0 0
Class / Command
PrimalItemConsumable_Stimulant_C
Type
Item ID
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Green Gem
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Fertile.PrimalItemResource_Gem_Fertile'"
GFI Code
GFI Gem_Fertile 1 0 0
Class / Command
PrimalItemResource_Gem_Fertile_C
Type
Item ID
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Sand
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sand.PrimalItemResource_Sand'"
GFI Code
GFI Sand 1 0 0
Class / Command
PrimalItemResource_Sand_C
Type
Item ID
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Propellant
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Propellant.PrimalItemResource_Propellant'"
GFI Code
GFI Propellant 1 0 0
Class / Command
PrimalItemResource_Propellant_C
Type
Item ID
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Rare Flower
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower'"
GFI Code
GFI RareFlower 1 0 0
Class / Command
PrimalItemResource_RareFlower_C
Type
Item ID
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Sulfur
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Sulfur.PrimalItemResource_Sulfur'"
GFI Code
GFI Sulfur 1 0 0
Class / Command
PrimalItemResource_Sulfur_C
Type
Item ID
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Wood
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.PrimalItemResource_Wood'"
GFI Code
GFI Wood 1 0 0
Class / Command
PrimalItemResource_Wood_C
Type
Item ID
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Oil (Tusoteuthis)
Blueprint Path
"Blueprint'/Game/PrimalEarth/Dinos/Tusoteuthis/PrimalItemResource_SquidOil.PrimalItemResource_SquidOil'"
GFI Code
GFI SquidOil 1 0 0
Class / Command
PrimalItemResource_SquidOil_C
Type
Item ID
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Blood Pack
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_BloodPack.PrimalItemConsumable_BloodPack'"
GFI Code
GFI BloodPack 1 0 0
Class / Command
PrimalItemConsumable_BloodPack_C
Type
Item ID
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Leech Blood or Horns
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResourceGeneric_Curing.PrimalItemResourceGeneric_Curing'"
GFI Code
GFI Curing 1 0 0
Class / Command
PrimalItemResourceGeneric_Curing_C
Type
Item ID
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Element
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element'"
GFI Code
GFI Element 1 0 0
Class / Command
PrimalItemResource_Element_C
Type
Item ID
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Dinosaur Bone
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ARKBone.PrimalItemResource_ARKBone'"
GFI Code
GFI Arkbone 1 0 0
Class / Command
PrimalItemResource_ARKBone_C
Type
Item ID
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Silk
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Silk.PrimalItemResource_Silk'"
GFI Code
GFI Silk 1 0 0
Class / Command
PrimalItemResource_Silk_C
Type
Item ID
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Sap
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sap.PrimalItemResource_Sap'"
GFI Code
GFI Sap 1 0 0
Class / Command
PrimalItemResource_Sap_C
Type
Item ID
Read More