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Angler Gel Item ID

ID
Class / Command PrimalItemResource_AnglerGel_C
Blueprint Path "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_AnglerGel.PrimalItemResource_AnglerGel'"
GFI Code GFI AnglerGel 1 0 0
Example To spawn Angler Gel, use the command: admincheat summon None. To spawn using the GFI command, please see the GFI command.
Description The Class Name for Angler Gel is PrimalItemResource_AnglerGel_C. The Item ID for Angler Gel on Resources is None.
Stack 100
Type
Sub-Type
Category
How to use
How to use There are three ways to spawn an item. You can use the Item ID, the Blueprint path, or the GFI, which is the part of the Blueprint path that contains the Item's name. To spawn an item using the Item ID, use the command: "admincheat GiveItemNum ". To spawn the item using the Blueprint path, use the command: "admincheat GiveItem ". To spawn the item using the GFI, use the command: "admincheat GFI ".
Organic Polymer
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic'"
GFI Code
GFI Polymer_Organic 1 0 0
Class / Command
PrimalItemResource_Polymer_Organic_C
Type
Item ID
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Preserving Salt
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_PreservingSalt.PrimalItemResource_PreservingSalt'"
GFI Code
GFI PreservingSalt 1 0 0
Class / Command
PrimalItemResource_PreservingSalt_C
Type
Item ID
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Silica Pearls
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Silicon.PrimalItemResource_Silicon'"
GFI Code
GFI Silicon 1 0 0
Class / Command
PrimalItemResource_Silicon_C
Type
Item ID
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Wood
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wood.PrimalItemResource_Wood'"
GFI Code
GFI Wood 1 0 0
Class / Command
PrimalItemResource_Wood_C
Type
Item ID
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Pelt, Hair, or Wool
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_PeltOrHair.PrimalItemResource_PeltOrHair'"
GFI Code
GFI PeltOrHair 1 0 0
Class / Command
PrimalItemResource_PeltOrHair_C
Type
Item ID
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Chitin or Keratin
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ChitinOrKeratin.PrimalItemResource_ChitinOrKeratin'"
GFI Code
GFI ChitinOrKeratin 1 0 0
Class / Command
PrimalItemResource_ChitinOrKeratin_C
Type
Item ID
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Pelt
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt'"
GFI Code
GFI Pelt 1 0 0
Class / Command
PrimalItemResource_Pelt_C
Type
Item ID
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Rare Mushroom
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareMushroom.PrimalItemResource_RareMushroom'"
GFI Code
GFI RareMushroom 1 0 0
Class / Command
PrimalItemResource_RareMushroom_C
Type
Item ID
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Blue Gem
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_BioLum.PrimalItemResource_Gem_BioLum'"
GFI Code
GFI Gem_Bio 1 0 0
Class / Command
PrimalItemResource_Gem_BioLum_C
Type
Item ID
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Stone
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Stone.PrimalItemResource_Stone'"
GFI Code
GFI Stone 1 0 0
Class / Command
PrimalItemResource_Stone_C
Type
Item ID
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Achatina Paste
Blueprint Path
"Blueprint'/Game/PrimalEarth/Dinos/Achatina/PrimalItemResource_SnailPaste.PrimalItemResource_SnailPaste'"
GFI Code
GFI SnailPaste 1 0 0
Class / Command
PrimalItemResource_SnailPaste_C
Type
Item ID
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Fungal Wood
Blueprint Path
"Blueprint'/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_FungalWood.PrimalItemResource_FungalWood'"
GFI Code
GFI Fungal 1 0 0
Class / Command
PrimalItemResource_FungalWood_C
Type
Item ID
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Element Shard
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ElementShard.PrimalItemResource_ElementShard'"
GFI Code
GFI Shard 1 0 0
Class / Command
PrimalItemResource_ElementShard_C
Type
Item ID
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Stimulant
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Stimulant.PrimalItemConsumable_Stimulant'"
GFI Code
GFI Stimulant 1 0 0
Class / Command
PrimalItemConsumable_Stimulant_C
Type
Item ID
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Sparkpowder
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Sparkpowder.PrimalItemResource_Sparkpowder'"
GFI Code
GFI Sparkpowder 1 0 0
Class / Command
PrimalItemResource_Sparkpowder_C
Type
Item ID
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Human Hair
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hair.PrimalItemResource_Hair'"
GFI Code
GFI Hair 1 0 0
Class / Command
PrimalItemResource_Hair_C
Type
Item ID
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Polymer
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer.PrimalItemResource_Polymer'"
GFI Code
GFI Polymer 1 0 0
Class / Command
PrimalItemResource_Polymer_C
Type
Item ID
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Clay
Blueprint Path
"Blueprint'/Game/ScorchedEarth/CoreBlueprints/Resources/PrimalItemResource_Clay.PrimalItemResource_Clay'"
GFI Code
GFI Clay 1 0 0
Class / Command
PrimalItemResource_Clay_C
Type
Item ID
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Obsidian
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Obsidian.PrimalItemResource_Obsidian'"
GFI Code
GFI Obsidian 1 0 0
Class / Command
PrimalItemResource_Obsidian_C
Type
Item ID
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Rare Flower
Blueprint Path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower'"
GFI Code
GFI RareFlower 1 0 0
Class / Command
PrimalItemResource_RareFlower_C
Type
Item ID
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